cheese dropper
How to play
- Click run game
- Click in the window
- Press space bar to grab the cheese and gain 1 point.
- If you grab the cheese REALLY well, you'll get 5 points.
What's this for?
I wanted to test out ideas an action-game-esque context. Concepts:
- Warm-up. Mouse and cheese each have a "warm up" or "lead in" before they're actually on their way. The cheese's is more exaggerated.
- Time-windows. The time window for just getting the cheese is pretty wide as-is. There's a much more limited window in which the mouse can crit the cheese.
- Cooldown. The mouse must return before it can run again.
- Ease in/out and interpolation. Mouse and cheese use different interpolation.
- Smearing/fudging. The cheese isn't dropped at the same position every time, nor to the same "destination."
Status | Prototype |
Platforms | HTML5 |
Author | wonderzombie |
Genre | Action |
Made with | Godot |